Dynamic clouds are here! With the release of GodotSky 1.2, you can now use the new 2D Dynamic Clouds in your Godot project. Control the cloud coverage to create crystal clear skies or menacingly overcast skies. Adjust the color, density, light absorption of the procedural clouds. Choose the speed and direction of cloud movement. No […]
We’re ecstatic with the reception we’ve gotten with the release of GodotSky, a fully dynamic sky system asset built for the Godot Engine 4.0. After the release of 1.0, we’ve quickly gone back to work to add some more features and address small bugs. All updates are included when you purchase GodotSky, which means you […]
Overview CONTROL YOUR SKY WITH ONE VARIABLE GodotSky utilizes a single Time of Day variable that controls the rotation of the sun and moon, allowing you to control every aspect of your sky through scripts. Simply set your Time of Day variable to immediately set your scene to dawn, dusk, noon, or midnight. GodotSky takes […]
The world of game development is ever-evolving, and with the upcoming release of Godot 4.0, game developers will have even more tools at their disposal to create immersive gaming experiences. One of the most exciting new features in Godot 4.0 is the addition of sky shaders, which allow developers to upgrade their sky backgrounds and […]
Oceans are big. In this Godot 4 tutorial, we’ll show you how to make infinite ocean that scales with the player. We’ll cover how to spawn instances of our water plane scene, use custom resources to spawn them into a grid, and apply noise displacement to simulate realistic waves, all white making some adjustments to […]
When working as a game developer, every tip and trick to save yourself time and make your life easier counts. And I briefly scoured the internets to find some great Godot Engine tricks and bundled them up in a nice quick video for you, so you don’t have to. Here are 12 Godot Engine tricks […]
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GodotSky 1.2 Update
Posted in Game DevelopmentDynamic clouds are here! With the release of GodotSky 1.2, you can now use the new 2D Dynamic Clouds in your Godot project. Control the cloud coverage to create crystal clear skies or menacingly overcast skies. Adjust the color, density, light absorption of the procedural clouds. Choose the speed and direction of cloud movement. No […]
Continue reading “GodotSky 1.2 Update” →GodotSky 1.1 Update
Posted in Game DevelopmentWe’re ecstatic with the reception we’ve gotten with the release of GodotSky, a fully dynamic sky system asset built for the Godot Engine 4.0. After the release of 1.0, we’ve quickly gone back to work to add some more features and address small bugs. All updates are included when you purchase GodotSky, which means you […]
Continue reading “GodotSky 1.1 Update” →GodotSky 1.0 Released
Posted in Game DevelopmentOverview CONTROL YOUR SKY WITH ONE VARIABLE GodotSky utilizes a single Time of Day variable that controls the rotation of the sun and moon, allowing you to control every aspect of your sky through scripts. Simply set your Time of Day variable to immediately set your scene to dawn, dusk, noon, or midnight. GodotSky takes […]
Continue reading “GodotSky 1.0 Released” →Godot 4.0: The Future of Sky Shaders
Posted in ShadersThe world of game development is ever-evolving, and with the upcoming release of Godot 4.0, game developers will have even more tools at their disposal to create immersive gaming experiences. One of the most exciting new features in Godot 4.0 is the addition of sky shaders, which allow developers to upgrade their sky backgrounds and […]
Continue reading “Godot 4.0: The Future of Sky Shaders” →Making An Infinite Ocean in Godot 4
Posted in 3DOceans are big. In this Godot 4 tutorial, we’ll show you how to make infinite ocean that scales with the player. We’ll cover how to spawn instances of our water plane scene, use custom resources to spawn them into a grid, and apply noise displacement to simulate realistic waves, all white making some adjustments to […]
Continue reading “Making An Infinite Ocean in Godot 4” →13 Godot Engine Tricks You’ll WISH You Knew Sooner
Posted in Godot EngineWhen working as a game developer, every tip and trick to save yourself time and make your life easier counts. And I briefly scoured the internets to find some great Godot Engine tricks and bundled them up in a nice quick video for you, so you don’t have to. Here are 12 Godot Engine tricks […]
Continue reading “13 Godot Engine Tricks You’ll WISH You Knew Sooner” →