Search found 30 matches

by Owen Lloyd
Sun Aug 27, 2023 10:24 pm
Forum: General Chat
Topic: What happed with the old godot forum ?
Replies: 67
Views: 42027

Re: What happed with the old godot forum ?

Cults? Scams? It is open source software, those with issues can fork off and build their own. Or just fork off.
by Owen Lloyd
Wed Aug 09, 2023 5:43 am
Forum: Request Help
Topic: Detecting differents zones performance wise
Replies: 7
Views: 6513

Re: Detecting differents zones performance wise

Yes. "Tilemap' is a good way to describe what I was trying to describe! :) And yes, your junctions would be at exact X multiples of whatever ratio 1:X you were using. I hope you find a good solution and please share when you do I would to learn.
by Owen Lloyd
Tue Aug 08, 2023 8:32 pm
Forum: Request Help
Topic: Detecting differents zones performance wise
Replies: 7
Views: 6513

Re: Detecting differents zones performance wise

If I understand it correctly you want to know if your sprite is inside or outside and use lighting as required. This suggestion is simplistic but could you not use an invisible texture (similar to the image you show here) and detect the colour of the pixel under the sprite/cursor position to determi...
by Owen Lloyd
Mon Jul 31, 2023 9:11 pm
Forum: General Chat
Topic: how you make a good name to a game?
Replies: 19
Views: 9006

Re: how you make a good name to a game?

jep wrote: Mon Jul 31, 2023 4:58 pm programmers always sucks at naming things :lol:
I tried to call my dog spot but it was already taken.
by Owen Lloyd
Sat Jul 29, 2023 7:31 pm
Forum: General Chat
Topic: how you make a good name to a game?
Replies: 19
Views: 9006

Re: how you make a good name to a game?

This is a great question and something I am 'angsting' over right now. Trying to think of something that will catch the eye as potential users browse a plethora of game titles; that avoids legal complications; that does not mislead about game type; that avoids offending; that is not too long; that ....
by Owen Lloyd
Sat Jul 29, 2023 5:38 am
Forum: Tutorials
Topic: Lambda functions
Replies: 9
Views: 3420

Re: Lambda functions

lol :lol:

Code: Select all

var call_out = func(): print('It must be true')
Thanks for the explanations.
by Owen Lloyd
Sat Jul 29, 2023 1:32 am
Forum: Tutorials
Topic: Lambda functions
Replies: 9
Views: 3420

Re: Lambda functions

Okay, I think I get it.

I am still not sure why they are advantageous (outside of typing less). Speedier execution maybe? Less memory used? Easier for project maintenance?

Not a biggie, thanks for you feedback. :)
by Owen Lloyd
Sat Jul 29, 2023 12:02 am
Forum: Tutorials
Topic: Lambda functions
Replies: 9
Views: 3420

Re: Lambda functions

Hi thanks. :)

I will pretend I understand until I do.
by Owen Lloyd
Fri Jul 28, 2023 10:31 pm
Forum: Tutorials
Topic: Lambda functions
Replies: 9
Views: 3420

Re: Lambda functions

How would you define a lambda function without using the words/term "lambda function". I struggle to grasp the concept and the value, This is a reflection of my limited brain capacity, not of the concept, lol. But I don't get it, it seems to me to be taking python readability and making it...
by Owen Lloyd
Fri Jul 28, 2023 10:26 pm
Forum: Tutorials
Topic: Change Your Understanding of Topology In Six Minutes - DECODED
Replies: 6
Views: 2758

Re: Change Your Understanding of Topology In Six Minutes - DECODED

Thanks Lethn. Appreciate the link.

Hi Haystack. Blender can handle tris/quads/ngons along with a bunch of other stuff. (The interface is less, um, unique these days so it may be worth paying it a visit).