Search found 30 matches
- Sun Aug 27, 2023 10:24 pm
- Forum: General Chat
- Topic: What happed with the old godot forum ?
- Replies: 67
- Views: 44103
Re: What happed with the old godot forum ?
Cults? Scams? It is open source software, those with issues can fork off and build their own. Or just fork off.
- Wed Aug 09, 2023 5:43 am
- Forum: Request Help
- Topic: Detecting differents zones performance wise
- Replies: 7
- Views: 6788
Re: Detecting differents zones performance wise
Yes. "Tilemap' is a good way to describe what I was trying to describe! And yes, your junctions would be at exact X multiples of whatever ratio 1:X you were using. I hope you find a good solution and please share when you do I would to learn.
- Tue Aug 08, 2023 8:32 pm
- Forum: Request Help
- Topic: Detecting differents zones performance wise
- Replies: 7
- Views: 6788
Re: Detecting differents zones performance wise
If I understand it correctly you want to know if your sprite is inside or outside and use lighting as required. This suggestion is simplistic but could you not use an invisible texture (similar to the image you show here) and detect the colour of the pixel under the sprite/cursor position to determi...
- Mon Jul 31, 2023 9:11 pm
- Forum: General Chat
- Topic: how you make a good name to a game?
- Replies: 19
- Views: 9725
- Sat Jul 29, 2023 7:31 pm
- Forum: General Chat
- Topic: how you make a good name to a game?
- Replies: 19
- Views: 9725
Re: how you make a good name to a game?
This is a great question and something I am 'angsting' over right now. Trying to think of something that will catch the eye as potential users browse a plethora of game titles; that avoids legal complications; that does not mislead about game type; that avoids offending; that is not too long; that ....
- Sat Jul 29, 2023 5:38 am
- Forum: Tutorials
- Topic: Lambda functions
- Replies: 9
- Views: 3651
Re: Lambda functions
lol
Thanks for the explanations.
Code: Select all
var call_out = func(): print('It must be true')
- Sat Jul 29, 2023 1:32 am
- Forum: Tutorials
- Topic: Lambda functions
- Replies: 9
- Views: 3651
Re: Lambda functions
Okay, I think I get it.
I am still not sure why they are advantageous (outside of typing less). Speedier execution maybe? Less memory used? Easier for project maintenance?
Not a biggie, thanks for you feedback.
I am still not sure why they are advantageous (outside of typing less). Speedier execution maybe? Less memory used? Easier for project maintenance?
Not a biggie, thanks for you feedback.
- Sat Jul 29, 2023 12:02 am
- Forum: Tutorials
- Topic: Lambda functions
- Replies: 9
- Views: 3651
Re: Lambda functions
Hi thanks.
I will pretend I understand until I do.
I will pretend I understand until I do.
- Fri Jul 28, 2023 10:31 pm
- Forum: Tutorials
- Topic: Lambda functions
- Replies: 9
- Views: 3651
Re: Lambda functions
How would you define a lambda function without using the words/term "lambda function". I struggle to grasp the concept and the value, This is a reflection of my limited brain capacity, not of the concept, lol. But I don't get it, it seems to me to be taking python readability and making it...
- Fri Jul 28, 2023 10:26 pm
- Forum: Tutorials
- Topic: Change Your Understanding of Topology In Six Minutes - DECODED
- Replies: 6
- Views: 2942
Re: Change Your Understanding of Topology In Six Minutes - DECODED
Thanks Lethn. Appreciate the link.
Hi Haystack. Blender can handle tris/quads/ngons along with a bunch of other stuff. (The interface is less, um, unique these days so it may be worth paying it a visit).
Hi Haystack. Blender can handle tris/quads/ngons along with a bunch of other stuff. (The interface is less, um, unique these days so it may be worth paying it a visit).