Search found 6 matches
- Sun Jul 30, 2023 5:41 am
- Forum: Godot Project Showcase
- Topic: First few weeks of migrating to Godot
- Replies: 2
- Views: 2354
Re: First few weeks of migrating to Godot
It's going to be fixed, it's actually heavily inspired by Gauntlet Legends. Just want something arcadey and fast, always loved that game for how easy it was to just jump into. That's something else I've gotta figure out how to handle with it switching camera angles as you move through a stage the wa...
- Sat Jul 29, 2023 8:35 am
- Forum: Godot Project Showcase
- Topic: First few weeks of migrating to Godot
- Replies: 2
- Views: 2354
First few weeks of migrating to Godot
So not much but figured I'd post a screenshot of my old abandoned Unity project I decided to bring back to life in Godot. Haven't done much with the test player model yet, it's really just that, a placeholder to replace the horribly made one from the old project that didn't deform properly and the t...
- Mon Jul 24, 2023 8:43 am
- Forum: Introductions
- Topic: Gaiseric
- Replies: 3
- Views: 1649
Re: Gaiseric
Hey everyone, was never a member of the old forums as I just recently decided to jump ship and start working with Godot over Unity with 4.0 out here in the wild and the improved C# support. Looking forward to picking up some good info along the way, and at some point maybe even being able to provid...
- Sun Jul 23, 2023 9:38 am
- Forum: Request Help
- Topic: Looking for some tips on using AnimationPlayer to handle cutscenes
- Replies: 1
- Views: 1680
Re: Looking for some tips on using AnimationPlayer to handle cutscenes
Gah, feel like a moron. Played around a little more with it and figured it out... never even tried using a call method track and then adding a keyframe, made perfect sense once I did that and saw the popup with the script methods
- Sun Jul 23, 2023 7:18 am
- Forum: Request Help
- Topic: Looking for some tips on using AnimationPlayer to handle cutscenes
- Replies: 1
- Views: 1680
Looking for some tips on using AnimationPlayer to handle cutscenes
So, having just come over recently from using Unity for the past 2 or so years everything has been going pretty smoothly but I'm having problems finding any good information on how to handle cutscenes or just simple little scripted events taking place in a level. Have been using an AnimationPlayer n...
- Sun Jul 23, 2023 6:47 am
- Forum: Introductions
- Topic: Gaiseric
- Replies: 3
- Views: 1649
Gaiseric
Hey everyone, was never a member of the old forums as I just recently decided to jump ship and start working with Godot over Unity with 4.0 out here in the wild and the improved C# support. Looking forward to picking up some good info along the way, and at some point maybe even being able to provide...