Search found 6 matches

by Gaiseric
Sun Jul 30, 2023 5:41 am
Forum: Godot Project Showcase
Topic: First few weeks of migrating to Godot
Replies: 2
Views: 2354

Re: First few weeks of migrating to Godot

It's going to be fixed, it's actually heavily inspired by Gauntlet Legends. Just want something arcadey and fast, always loved that game for how easy it was to just jump into. That's something else I've gotta figure out how to handle with it switching camera angles as you move through a stage the wa...
by Gaiseric
Sat Jul 29, 2023 8:35 am
Forum: Godot Project Showcase
Topic: First few weeks of migrating to Godot
Replies: 2
Views: 2354

First few weeks of migrating to Godot

So not much but figured I'd post a screenshot of my old abandoned Unity project I decided to bring back to life in Godot. Haven't done much with the test player model yet, it's really just that, a placeholder to replace the horribly made one from the old project that didn't deform properly and the t...
by Gaiseric
Mon Jul 24, 2023 8:43 am
Forum: Introductions
Topic: Gaiseric
Replies: 3
Views: 1649

Re: Gaiseric

Hey everyone, was never a member of the old forums as I just recently decided to jump ship and start working with Godot over Unity with 4.0 out here in the wild and the improved C# support. Looking forward to picking up some good info along the way, and at some point maybe even being able to provid...
by Gaiseric
Sun Jul 23, 2023 9:38 am
Forum: Request Help
Topic: Looking for some tips on using AnimationPlayer to handle cutscenes
Replies: 1
Views: 1680

Re: Looking for some tips on using AnimationPlayer to handle cutscenes

Gah, feel like a moron. Played around a little more with it and figured it out... never even tried using a call method track and then adding a keyframe, made perfect sense once I did that and saw the popup with the script methods
by Gaiseric
Sun Jul 23, 2023 7:18 am
Forum: Request Help
Topic: Looking for some tips on using AnimationPlayer to handle cutscenes
Replies: 1
Views: 1680

Looking for some tips on using AnimationPlayer to handle cutscenes

So, having just come over recently from using Unity for the past 2 or so years everything has been going pretty smoothly but I'm having problems finding any good information on how to handle cutscenes or just simple little scripted events taking place in a level. Have been using an AnimationPlayer n...
by Gaiseric
Sun Jul 23, 2023 6:47 am
Forum: Introductions
Topic: Gaiseric
Replies: 3
Views: 1649

Gaiseric

Hey everyone, was never a member of the old forums as I just recently decided to jump ship and start working with Godot over Unity with 4.0 out here in the wild and the improved C# support. Looking forward to picking up some good info along the way, and at some point maybe even being able to provide...