it does when you use dictionaries, and if i'm not mistaken, they work for arrays aswellOwen Lloyd wrote: ↑Wed Jul 19, 2023 5:32 pm Interesting question. That sounds like using pointers, by ref, etc.
Does gdscript provide a way to use pointers?
Search found 2 matches
- Sun Jul 23, 2023 1:15 am
- Forum: Request Help
- Topic: Using strings as to reference variables
- Replies: 11
- Views: 5510
Re: Using strings as to reference variables
- Sun Jul 23, 2023 1:08 am
- Forum: Request Help
- Topic: [Godot 4.1.1] How to setup client and server in the same game instance?
- Replies: 2
- Views: 4928
[Godot 4.1.1] How to setup client and server in the same game instance?
Hello there! I'm trying to get a game instance that can run a server AND a client at the same time, which, as the docs say, should be able to be done with the functions SceneTree.set_multiplayer() and SceneTree.get_multiplayer() https://docs.godotengine.org/en/stable/classes/class_multiplayerapi.htm...