Search found 82 matches

by stayathomedev
Mon Aug 07, 2023 5:23 pm
Forum: Request Help
Topic: Garbage collection deletes rigidbodies created via PhysicsServer3D (C#)
Replies: 2
Views: 5241

Re: Garbage collection deletes rigidbodies created via PhysicsServer3D (C#)

So I'm creating rigidbodies with visuals via the PhysicsServer3D and RenderinServer, and everything is working fine until suddenly the garage collector kicks in and deletes everything. So how to prevent that and keep my rigidbodies around? Using Godot 4.2 Dev 2 and C#. Thanks in advance if anyone c...
by stayathomedev
Mon Aug 07, 2023 5:22 pm
Forum: Request Help
Topic: Detecting differents zones performance wise
Replies: 7
Views: 6784

Re: Detecting differents zones performance wise

Hi guys, I want to set two type of zones ( inside/ outside) where light behaviour and others thing will change depending on which zone it is. does setting several collisionpolygon2D (at least 1 for each area) for detecting that in the whole level is ok performance wise ? Or does disabling monitorin...
by stayathomedev
Mon Aug 07, 2023 5:21 pm
Forum: Announcements and Forum Rules
Topic: Godot Community
Replies: 1
Views: 1980

Re: Godot Community

Interesting....with the godotforums.org back up, I imagine the exodus has slowed.
by stayathomedev
Sat Jul 29, 2023 2:49 pm
Forum: Godot Project Showcase
Topic: First few weeks of migrating to Godot
Replies: 2
Views: 2354

Re: First few weeks of migrating to Godot

So not much but figured I'd post a screenshot of my old abandoned Unity project I decided to bring back to life in Godot. Haven't done much with the test player model yet, it's really just that, a placeholder to replace the horribly made one from the old project that didn't deform properly and the ...
by stayathomedev
Sat Jul 29, 2023 2:48 pm
Forum: Introductions
Topic: Hi all!
Replies: 6
Views: 2897

Re: Hi all!

Morning/Afternoon/Evening, the name is Dave or dumbOldMan... im not really an old man :| :| Im currently in my 3rd year in College taking the course of BSIT, Bachelor of Science in Information Technology and is currently working on my capstone project using the 3.5.6 version of Godot. My hobbies: I...
by stayathomedev
Fri Jul 28, 2023 7:19 pm
Forum: Work Board
Topic: GodotXC Asset Marketplace
Replies: 5
Views: 4099

Re: GodotXC Asset Marketplace

doctorbllk wrote: Thu Jul 27, 2023 4:44 pm Incredible! Fantastic work here, Dad!
Thanks! The "Dad" made me chuckle hahaha
by stayathomedev
Fri Jul 28, 2023 7:18 pm
Forum: General Chat
Topic: What happed with the old godot forum ?
Replies: 67
Views: 44102

Re: What happed with the old godot forum ?

Tomcat wrote: Fri Jul 28, 2023 11:13 am I'm more comfortable with the classic layout here. All that's missing is the ability to make a thread with limited access.
I'll check on the thread access feature.
by stayathomedev
Fri Jul 28, 2023 7:16 pm
Forum: Announcements and Forum Rules
Topic: Godot 4.2 (Pre-release)
Replies: 6
Views: 3522

Re: Godot 4.2 (Pre-release)

The VR example from the hero image is very cool.
by stayathomedev
Thu Jul 27, 2023 2:30 am
Forum: Godot Project Showcase
Topic: Avenger
Replies: 6
Views: 2718

Re: Avenger

DaveTheCoder wrote: Thu Jul 27, 2023 12:16 am
That sound effect hahaha
That's a Wilhelm scream, an iconic film sound effect.
So that's why TIE Fighters kept flashing in mind. :lol:
by stayathomedev
Wed Jul 26, 2023 9:30 pm
Forum: Announcements and Forum Rules
Topic: Rules on attachments
Replies: 4
Views: 2320

Re: Rules on attachments

Owen Lloyd wrote: Wed Jul 26, 2023 9:10 pm Hi thanks, so any restrictions on size, etc?
That I'll have to check. I'm sure there's a php limit...