Search found 82 matches
- Mon Aug 07, 2023 5:23 pm
- Forum: Request Help
- Topic: Garbage collection deletes rigidbodies created via PhysicsServer3D (C#)
- Replies: 2
- Views: 5241
Re: Garbage collection deletes rigidbodies created via PhysicsServer3D (C#)
So I'm creating rigidbodies with visuals via the PhysicsServer3D and RenderinServer, and everything is working fine until suddenly the garage collector kicks in and deletes everything. So how to prevent that and keep my rigidbodies around? Using Godot 4.2 Dev 2 and C#. Thanks in advance if anyone c...
- Mon Aug 07, 2023 5:22 pm
- Forum: Request Help
- Topic: Detecting differents zones performance wise
- Replies: 7
- Views: 6784
Re: Detecting differents zones performance wise
Hi guys, I want to set two type of zones ( inside/ outside) where light behaviour and others thing will change depending on which zone it is. does setting several collisionpolygon2D (at least 1 for each area) for detecting that in the whole level is ok performance wise ? Or does disabling monitorin...
- Mon Aug 07, 2023 5:21 pm
- Forum: Announcements and Forum Rules
- Topic: Godot Community
- Replies: 1
- Views: 1980
Re: Godot Community
Interesting....with the godotforums.org back up, I imagine the exodus has slowed.
- Sat Jul 29, 2023 2:49 pm
- Forum: Godot Project Showcase
- Topic: First few weeks of migrating to Godot
- Replies: 2
- Views: 2354
Re: First few weeks of migrating to Godot
So not much but figured I'd post a screenshot of my old abandoned Unity project I decided to bring back to life in Godot. Haven't done much with the test player model yet, it's really just that, a placeholder to replace the horribly made one from the old project that didn't deform properly and the ...
- Sat Jul 29, 2023 2:48 pm
- Forum: Introductions
- Topic: Hi all!
- Replies: 6
- Views: 2897
Re: Hi all!
Morning/Afternoon/Evening, the name is Dave or dumbOldMan... im not really an old man :| :| Im currently in my 3rd year in College taking the course of BSIT, Bachelor of Science in Information Technology and is currently working on my capstone project using the 3.5.6 version of Godot. My hobbies: I...
- Fri Jul 28, 2023 7:19 pm
- Forum: Work Board
- Topic: GodotXC Asset Marketplace
- Replies: 5
- Views: 4099
Re: GodotXC Asset Marketplace
Thanks! The "Dad" made me chuckle hahaha
- Fri Jul 28, 2023 7:18 pm
- Forum: General Chat
- Topic: What happed with the old godot forum ?
- Replies: 67
- Views: 44102
- Fri Jul 28, 2023 7:16 pm
- Forum: Announcements and Forum Rules
- Topic: Godot 4.2 (Pre-release)
- Replies: 6
- Views: 3522
Re: Godot 4.2 (Pre-release)
The VR example from the hero image is very cool.
- Thu Jul 27, 2023 2:30 am
- Forum: Godot Project Showcase
- Topic: Avenger
- Replies: 6
- Views: 2718
Re: Avenger
So that's why TIE Fighters kept flashing in mind.DaveTheCoder wrote: ↑Thu Jul 27, 2023 12:16 amThat's a Wilhelm scream, an iconic film sound effect.That sound effect hahaha
- Wed Jul 26, 2023 9:30 pm
- Forum: Announcements and Forum Rules
- Topic: Rules on attachments
- Replies: 4
- Views: 2320
Re: Rules on attachments
That I'll have to check. I'm sure there's a php limit...