stayathomedev, I think this is your tutorial, and I have a question about it:
At about 9:15 in the video, Godot issues an error message about failing to import a texture. The video shows a workaround in Blender that uses the File menu to pack the texture into the .blend file, and then unpacking it with an option in a material node, resulting in the texture importing into Godot as a separate file.
Does that error only occur for certain textures? I've imported a .blend file into Godot with a texture, and I didn't have to use that workaround. The texture was not imported as a separate file.