Hi all. I'm 36 and I'm currently learning Godot engine.
I made a small prototype of a game called Hasty Counter. I'm not sure about this name, since I'm not a native English speaker.
I would love to read any suggestions about this game. And I hope you'll enjoy trying it.
https://nick-mahura.itch.io/hasty-counter
The main idea is: to count numbers, and choose between 1 correct and 2 wrong answers.
For the nearest future, I'll polish it as much as I can, and do something like MVP.
Just a small thing: I'm not sure why, but my game/prototype looks different as a HTML version. I'm developing on mac. So the mac build looks like in editor (I think 1:1) but in HTML version everything becomes very small. So I've created a "Control" Node to make everything bigger with code just for HTML build.
Here are some screenshots:
Thank you all!
Hasty Counter game
I think this could be really neat if you could choose what grade level of math you could play on. Also, perhaps the difficulty of the current problem should add a certain amount of time to the countdown. For example, a simple addition problem would at a couple seconds to the timer where simple algebra might add a little more.
Last edited by Azo on Tue Jul 18, 2023 12:24 pm, edited 1 time in total.
Thanks for your feedback. I will definitely use the tips.Azo wrote: ↑Tue Jul 18, 2023 12:08 pm I think this could be really neat if you could choose what grade level of math you could play on. Also, perhaps the difficulty of the current problem should add a certain amount of time to the countdown. For example, a simple addition problem would at a couple seconds to the timer where simple algebra might add a little more.
I created timer to calculate points: less time spent to answer - more points you'll get. This was my plan for the future update.
Also, regarding difficulty level: I wanted to make game start with only 2 numbers to be added (5 + 6), and add the third one after some time, or some amount of points. And then add other operations, like "subtract, multiply, divide" for even harder levels (2 + 5 / 2).
Oh, alright. Still I think it is neat.Nimah wrote: ↑Tue Jul 18, 2023 12:19 pm Thanks for your feedback. I will definitely use the tips.
I created timer to calculate points: less time spent to answer - more points you'll get. This was my plan for the future update.
Also, regarding difficulty level: I wanted to make game start with only 2 numbers to be added (5 + 6), and add the third one after some time, or some amount of points. And then add other operations, like "subtract, multiply, divide" for even harder levels (2 + 5 / 2).
Thank youAzo wrote: ↑Tue Jul 18, 2023 12:24 pmOh, alright. Still I think it is neat.Nimah wrote: ↑Tue Jul 18, 2023 12:19 pm Thanks for your feedback. I will definitely use the tips.
I created timer to calculate points: less time spent to answer - more points you'll get. This was my plan for the future update.
Also, regarding difficulty level: I wanted to make game start with only 2 numbers to be added (5 + 6), and add the third one after some time, or some amount of points. And then add other operations, like "subtract, multiply, divide" for even harder levels (2 + 5 / 2).
I made something like this (though as a CLI app) recently as a way to practice my own "quick math" skills. I have the code for it over on GitLab.
I've been considering using Godot to make a graphical wrapper around it for on-the-go practice.
Great job on this!
I've been considering using Godot to make a graphical wrapper around it for on-the-go practice.
Great job on this!
Thank you. This is awesome. Thanks for sharing.b4ux1t3 wrote: ↑Wed Jul 19, 2023 10:14 pm I made something like this (though as a CLI app) recently as a way to practice my own "quick math" skills. I have the code for it over on GitLab.
I've been considering using Godot to make a graphical wrapper around it for on-the-go practice.
Great job on this!