how you make a good name to a game?
- dumbOldMan
- Posts: 8
- Joined: Sat Jul 29, 2023 5:29 am
- Location: Mindanao, Philippines
I usually combined two words like educazone for example, but if the name already exist, i use google translate and use it to translate those words and combine it.
BugoManGudKo > ImReallySoDumb > DumbOldMan
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- Posts: 30
- Joined: Wed Jul 19, 2023 2:37 am
- Location: Brisbane Australia
This is a great question and something I am 'angsting' over right now.
Trying to think of something that will catch the eye as potential users browse a plethora of game titles; that avoids legal complications; that does not mislead about game type; that avoids offending; that is not too long; that ...
lol
learning to code is simpler!
Trying to think of something that will catch the eye as potential users browse a plethora of game titles; that avoids legal complications; that does not mislead about game type; that avoids offending; that is not too long; that ...
lol
learning to code is simpler!
I agree. Making the game is the easy part. Naming, advertising, selling, etc. is much more difficult. Of course that makes sense, since I want to be a programmer, not an artist or advertising executive.
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- Posts: 23
- Joined: Tue Jul 18, 2023 3:30 pm
- Location: brazil, in vic's farm
YES! making the game is more easy than advertise or publish! i know almost nothing about how to make others see your project... i got some tips but... execute them is the hard thing...
Facts about me:
1. my english still a work in process
2. im a potato
1. my english still a work in process
2. im a potato
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- Posts: 30
- Joined: Wed Jul 19, 2023 2:37 am
- Location: Brisbane Australia
One tip is to make any working name that more or less describes the game, so it doesn't prevent you from actually working on the game.
Like if you were the first one making Tetris you would first call it FallingBlockFittingGame, then when you have a functional version of the game you have more insight and and it will be easier to make a fitting name as you've had the thought in the back of your mind for a long time.
A game with a story would be called something about the story, `Blocks: The fall of L`. A game with a custom sport would maybe be called Balls of Water. If you have some close friends alpha testing and such they might give some ideas during that time too.
These names are much easier to come up with when you're pretty far along the path to release your first alpha/beta/earlyaccess version.
TL;DR; Don't start your development with a name. You'll come up with one when you're far along your journey.
Like if you were the first one making Tetris you would first call it FallingBlockFittingGame, then when you have a functional version of the game you have more insight and and it will be easier to make a fitting name as you've had the thought in the back of your mind for a long time.
A game with a story would be called something about the story, `Blocks: The fall of L`. A game with a custom sport would maybe be called Balls of Water. If you have some close friends alpha testing and such they might give some ideas during that time too.
These names are much easier to come up with when you're pretty far along the path to release your first alpha/beta/earlyaccess version.
TL;DR; Don't start your development with a name. You'll come up with one when you're far along your journey.
- Tomcat
- Posts: 52
- Joined: Tue Jul 18, 2023 6:51 pm
- Location: Moscow (Orcish Stan), The Aggressive Evil Empire
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I tried to name my project using a similar principle. I got the following: "Socio-economic constructor-simulator" — SEC[K]S… probably not a very ideal name for a game intended for children as well.
— Who's your enemy?
— The whole world.
— Who's your friend?
— The cat.
— The whole world.
— Who's your friend?
— The cat.
It doesn't matter when it's just a working title, you'll find a better name while working on it.
- Tomcat
- Posts: 52
- Joined: Tue Jul 18, 2023 6:51 pm
- Location: Moscow (Orcish Stan), The Aggressive Evil Empire
- Contact:
In fact, I've already come up with a title. So you could say that half the game is done. I stuck to the principle I mentioned earlier and used an old Slavic word.
— Who's your enemy?
— The whole world.
— Who's your friend?
— The cat.
— The whole world.
— Who's your friend?
— The cat.