The core of the Godot development focus is on the upcoming Godot 4.2, currently with a 3rd dev snapshot. But we haven’t forgotten about the 3.6 release, which has a slow but steady influx of important bug fixes, platform improvements, and rendering features. Godot 3 is still very important for a significant part of the ecosystem - notably people with released games, games close to being released, or who need to target OpenGL 2 / WebGL 1 to maximize device compatibility.
— Who's your enemy?
— The whole world.
— Who's your friend?
— The cat.