To me, this sounds like a lot of unnecessary drama. It's a free software project, not a way of life. Betrayal of trust is not an issue in free software -- if you have a problem with a project, you fix it or make your own project and fix that.
I like Cybereality, but I didn't understand his complaints at all. I figured he was just stressed out from taking on too much responsibility.
I stopped using godot for a while, because all the changes in 4.x overwhelmed me, but I'm back to working with it again, and I really don't much care what the developers do as long as I have the source. If I was really concerned about the project's survival, I'd be making more contributions on github, but that would require work.
It's possible that godot has reached the level of complexity that makes it impossible to maintain with the existing manpower. I posted a crash bug yesterday, and in the few hours after that, I watched eight more issues appear. If I was being paid to maintain that, I think I'd be working on my resume instead.