(SPS)Screenshot Progress Showcase

Share your projects currently being made in the Godot Engine. Game, app, plugin, prototype, all are welcome!
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NLDukey
Posts: 7
Joined: Tue Jul 18, 2023 6:21 am

I figured people might be eager to show off their progress they made today on developing their games, tools or features.

This is my progress today:
Implemented A* pathfinding today with a walk preview in a grid :)
Image

Please feel free to share yours too!
PotatoWithComputer
Posts: 23
Joined: Tue Jul 18, 2023 3:30 pm
Location: brazil, in vic's farm

Hi!, I hope everything goes well with the development of your project...

what game are you making?
Facts about me:

1. my english still a work in process
2. im a potato
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NLDukey
Posts: 7
Joined: Tue Jul 18, 2023 6:21 am

PotatoWithComputer wrote: Tue Jul 18, 2023 5:18 pm what game are you making?
Trying to build out the systems for a Jagged Alliance 2 type of game, its a grand strategy / turn based battler type of game.

I want to at the very least build some features that turn based games have.
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stayathomedev
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Posts: 82
Joined: Mon Jul 17, 2023 2:42 pm

NLDukey wrote: Tue Jul 18, 2023 3:07 pm Implemented A* pathfinding today with a walk preview in a grid :)
Is this with the new navigation setup in 4.1?
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NLDukey
Posts: 7
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stayathomedev wrote: Wed Jul 19, 2023 4:43 pm
NLDukey wrote: Tue Jul 18, 2023 3:07 pm Implemented A* pathfinding today with a walk preview in a grid :)
Is this with the new navigation setup in 4.1?
Nope just a grid in memory with an generic A* pathfinding I found online.
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grey
Posts: 26
Joined: Tue Jul 18, 2023 10:01 am
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NLDukey wrote: Tue Jul 18, 2023 3:07 pm I figured people might be eager to show off their progress they made today on developing their games, tools or features.

This is my progress today:
Implemented A* pathfinding today with a walk preview in a grid :)
Image

Please feel free to share yours too!
neat, good work
the world is grid-based, like older rpg games, pokemon for example ?
@lifeisspoon on twitter
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