Collect the Gems (3D Gem Collecting Platform, WIP).
Posted: Tue Jul 18, 2023 12:28 am
This is a game I have been tinkering around with since Godot 1.0, with the newest iteration now being worked on in Godot 4.1 using the Vulkan renderer.
Some screens (from various stages of development).
https://imgur.com/oTda0do
https://imgur.com/P6hp3n7
https://imgur.com/yn9Ik2R
https://imgur.com/BA604DX
Currently, Level 1 is passable, and Level 2 has just been started. Both levels are accessed via pads in the hub, but the second pad will be black and inactive until you complete Level 1. With the design knowledge I have gained in terms of laying out code and the like, I have encountered no major issues in the current version (which started very late in the Godot 3.x cycle, but quickly moved to Godot 4). I really wanted to move to version 4 early on because there is just so much added with SDFGI and GDScript 2.0.
Since this forum is new, I know for a fact it probably needs someone to post to 'break the ice' and unleash activity. I hope this forum does well because I may even put out a demo before long.
Some screens (from various stages of development).
https://imgur.com/oTda0do
https://imgur.com/P6hp3n7
https://imgur.com/yn9Ik2R
https://imgur.com/BA604DX
Currently, Level 1 is passable, and Level 2 has just been started. Both levels are accessed via pads in the hub, but the second pad will be black and inactive until you complete Level 1. With the design knowledge I have gained in terms of laying out code and the like, I have encountered no major issues in the current version (which started very late in the Godot 3.x cycle, but quickly moved to Godot 4). I really wanted to move to version 4 early on because there is just so much added with SDFGI and GDScript 2.0.
Since this forum is new, I know for a fact it probably needs someone to post to 'break the ice' and unleash activity. I hope this forum does well because I may even put out a demo before long.