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Looking for some tips on using AnimationPlayer to handle cutscenes

Posted: Sun Jul 23, 2023 7:18 am
by Gaiseric
So, having just come over recently from using Unity for the past 2 or so years everything has been going pretty smoothly but I'm having problems finding any good information on how to handle cutscenes or just simple little scripted events taking place in a level. Have been using an AnimationPlayer node and not having any issues with using it to move the camera around and animate objects for the scene but I can't seem to really find any good information on how to handle things that need to be done from a script. For example I have a scene that begins, then the camera pans around the terrain and zooms in on an object. At this point I need to be able to enable another node that is a particle effect of a lightning strike hitting the object at a certain key frame during the animation. Is it just a matter of writing a script and attaching it to the AnimationPlayer node to handle these types of things or is there something I'm just missing being used to using timelines in Unity?

Re: Looking for some tips on using AnimationPlayer to handle cutscenes

Posted: Sun Jul 23, 2023 9:38 am
by Gaiseric
Gah, feel like a moron. Played around a little more with it and figured it out... never even tried using a call method track and then adding a keyframe, made perfect sense once I did that and saw the popup with the script methods