This is a game I have been tinkering around with since Godot 1.0, with the newest iteration now being worked on in Godot 4.1 using the Vulkan renderer.
Some screens (from various stages of development).
https://imgur.com/oTda0do
https://imgur.com/P6hp3n7
https://imgur.com/yn9Ik2R
https://imgur.com/BA604DX
Currently, Level 1 is passable, and Level 2 has just been started. Both levels are accessed via pads in the hub, but the second pad will be black and inactive until you complete Level 1. With the design knowledge I have gained in terms of laying out code and the like, I have encountered no major issues in the current version (which started very late in the Godot 3.x cycle, but quickly moved to Godot 4). I really wanted to move to version 4 early on because there is just so much added with SDFGI and GDScript 2.0.
Since this forum is new, I know for a fact it probably needs someone to post to 'break the ice' and unleash activity. I hope this forum does well because I may even put out a demo before long.
Collect the Gems (3D Gem Collecting Platform, WIP).
- stayathomedev
- Site Admin
- Posts: 82
- Joined: Mon Jul 17, 2023 2:42 pm
Haha thanks for breaking the ice. Screens look good. What's the game about?
Stay at home dad and dev
Youtube Channel - https://www.youtube.com/channel/UCDshKI ... CzApleuV8w
Twitter - https://twitter.com/StayAtHomeDev
Youtube Channel - https://www.youtube.com/channel/UCDshKI ... CzApleuV8w
Twitter - https://twitter.com/StayAtHomeDev
- Ace Dragon
- Posts: 3
- Joined: Mon Jul 17, 2023 11:45 pm
The premise is very simple, you are a little robot, and you need to collect every gem in the level before exiting. To make sure you get all of them, the checkpoints are set up to tell you if you got all of them in the previous area (there is a gem icon that turns green, and if you missed any you get a message). There is also an arrow graphic that points to the nearest one in that area. A sound will play if the last gem in the area is collected.
The point of that is to make sure the player does not get frustrated when the exit is found and it is not activating, because there is still a gem at the beginning. There are also yellow point objects to collect (for score) and red point objects (for both score and for unlocking content later on). You can ignore the checkpoint indicators for now, but later levels might have mechanisms that will not activate then if the layout otherwise allows softlocking.
The point of that is to make sure the player does not get frustrated when the exit is found and it is not activating, because there is still a gem at the beginning. There are also yellow point objects to collect (for score) and red point objects (for both score and for unlocking content later on). You can ignore the checkpoint indicators for now, but later levels might have mechanisms that will not activate then if the layout otherwise allows softlocking.
Key words primary fields Key words secondary fields Male infertility Testosterone to estradiol ratio Aromatase inhibitors Testolactone Hypogonadism Anastrozole oligozoospermia Letrozole Cryptozoospermia Aromatase inhibitors side effects Azoospermia Bone metabolism Serum testosterone Osteoarticular side effects Serum estradiol Klinefelter s syndrome Sperm concentration Obesity Total sperm count Randomized clinical trial Sperm morphology Nonrandomized clinical trial Sperm motility <a href=https://fastpriligy.top/>buy priligy tablets</a> Histology improvement was further supported by significant reduction of centranucleated fibers in all of the treatment groups, and dose dependently from approximately 40, 17, and 7 in saline, 2 mg kg tamoxifen, and 10 mg kg tamoxifen groups, respectively