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(SPS)Screenshot Progress Showcase
Posted: Tue Jul 18, 2023 3:07 pm
by NLDukey
I figured people might be eager to show off their progress they made today on developing their games, tools or features.
This is my progress today:
Implemented A* pathfinding today with a walk preview in a grid
Please feel free to share yours too!
Re: (SPS)Screenshot Progress Showcase
Posted: Tue Jul 18, 2023 5:18 pm
by PotatoWithComputer
Hi!, I hope everything goes well with the development of your project...
what game are you making?
Re: (SPS)Screenshot Progress Showcase
Posted: Tue Jul 18, 2023 6:24 pm
by NLDukey
Trying to build out the systems for a Jagged Alliance 2 type of game, its a grand strategy / turn based battler type of game.
I want to at the very least build some features that turn based games have.
Re: (SPS)Screenshot Progress Showcase
Posted: Wed Jul 19, 2023 4:43 pm
by stayathomedev
NLDukey wrote: ↑Tue Jul 18, 2023 3:07 pm
Implemented A* pathfinding today with a walk preview in a grid
Is this with the new navigation setup in 4.1?
Re: (SPS)Screenshot Progress Showcase
Posted: Thu Jul 20, 2023 2:02 pm
by NLDukey
stayathomedev wrote: ↑Wed Jul 19, 2023 4:43 pm
NLDukey wrote: ↑Tue Jul 18, 2023 3:07 pm
Implemented A* pathfinding today with a walk preview in a grid
Is this with the new navigation setup in 4.1?
Nope just a grid in memory with an generic A* pathfinding I found online.
Re: (SPS)Screenshot Progress Showcase
Posted: Thu Jul 20, 2023 2:16 pm
by grey
NLDukey wrote: ↑Tue Jul 18, 2023 3:07 pm
I figured people might be eager to show off their progress they made today on developing their games, tools or features.
This is my progress today:
Implemented A* pathfinding today with a walk preview in a grid
Please feel free to share yours too!
neat, good work
the world is grid-based, like older rpg games, pokemon for example ?