We’re ecstatic with the reception we’ve gotten with the release of GodotSky, a fully dynamic sky system asset built for the Godot Engine 4.0. After the release of 1.0, we’ve quickly gone back to work to add some more features and address small bugs.
All updates are included when you purchase GodotSky, which means you get to enjoy any and all future features and improvements.
If you haven’t gotten GodotSky yet, you can find more information on the GodotSky page and in the Godot Asset Marketplace.
Version 1.1 Updates
The first update of GodotSky features some quick fixes and additional option parameters to further customize your skyscape in your Godot Engine project.
Documentation
Documentation for GodotSky has been added to the GodotSky Knowledge Base. You can learn more about setting up GodotSky, available customization, and various tips.
Additional Static Cloud Control
In addition to setting the opacity of the static clouds, you can now also turn them off completely in the GodotSky settings. Doing so can improve rendering if you do not have a need for static clouds within your scene.
Animating Static Clouds and Star Map
Static clouds and the star map can now be animated/rotated with new settings. Animation can be turned off and on as needed and the speed of the animation can be adjusted.
Global Directional Light Shadow Control
Shadows can now be disabled and enabled from within the GodotSky settings for both the sun and moon directional lights.
Bug Fixes/Improvements
- Fixed a bug related to the sun and moon glow effects and how they interact with clouds
- Added option to turn of static clouds which can save on computing time if clouds are not needed
- Various code improvements