GodotSky 1.2 Update

Posted in Game Development

Dynamic clouds are here! With the release of GodotSky 1.2, you can now use the new 2D Dynamic Clouds in your Godot project. Control the cloud coverage to create crystal clear skies or menacingly overcast skies. Adjust the color, density, light absorption of the procedural clouds. Choose the speed and direction of cloud movement. No […]

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GodotSky 1.0 Released

Posted in Game Development

Overview CONTROL YOUR SKY WITH ONE VARIABLE GodotSky utilizes a single Time of Day variable that controls the rotation of the sun and moon, allowing you to control every aspect of your sky through scripts. Simply set your Time of Day variable to immediately set your scene to dawn, dusk, noon, or midnight. GodotSky takes […]

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Posted in Shaders, Tutorials

Godot 4.0: The Future of Sky Shaders

Posted in Shaders

The world of game development is ever-evolving, and with the upcoming release of Godot 4.0, game developers will have even more tools at their disposal to create immersive gaming experiences. One of the most exciting new features in Godot 4.0 is the addition of sky shaders, which allow developers to upgrade their sky backgrounds and […]

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Making An Infinite Ocean in Godot 4

Posted in 3D

Oceans are big. In this Godot 4 tutorial, we’ll show you how to make infinite ocean that scales with the player. We’ll cover how to spawn instances of our water plane scene, use custom resources to spawn them into a grid, and apply noise displacement to simulate realistic waves, all white making some adjustments to […]

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13 Godot Engine Tricks You’ll WISH You Knew Sooner

Posted in Godot Engine

When working as a game developer, every tip and trick to save yourself time and make your life easier counts. And I briefly scoured the internets to find some great Godot Engine tricks and bundled them up in a nice quick video for you, so you don’t have to. Here are 12 Godot Engine tricks […]

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Posted in 3D, Shaders, Tutorials

Single Plane Water Shader in Godot 4

Posted in 3D

This Godot Engine shader tutorial will take you step by step towards creating a single plane water shader in Godot 4 that won’t send players packing. We’ll cover setting up the water mesh, creating the shader, and coding the graphical qualities like albedo, roughtness, and normal. You’ll also be able to take advantage of setting […]

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Episode 11 – Car Stunts, Worldly Puzzles, Soccer Roleplay, Godot 4 Doc Sprint

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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The Secret HACK to Game Dev Success

Posted in Game Development

One element of game design is frequently OVERLOOKED by indie game devs and it could determine whether your indie game is a smash hit or a quiet failure. It’s not gameplay, graphics, or even the art. The good news is that you can use this game design element to the fullest with a little bit […]

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Episode 10 – ChatGPT, God Sim, Ranger Mazes, Foxy RPG

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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