GodotSky 1.0 Released

Posted in Game Development

Overview CONTROL YOUR SKY WITH ONE VARIABLE GodotSky utilizes a single Time of Day variable that controls the rotation of the sun and moon, allowing you to control every aspect of your sky through scripts. Simply set your Time of Day variable to immediately set your scene to dawn, dusk, noon, or midnight. GodotSky takes […]

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Posted in Shaders, Tutorials

Godot 4.0: The Future of Sky Shaders

Posted in Shaders

The world of game development is ever-evolving, and with the upcoming release of Godot 4.0, game developers will have even more tools at their disposal to create immersive gaming experiences. One of the most exciting new features in Godot 4.0 is the addition of sky shaders, which allow developers to upgrade their sky backgrounds and […]

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Making An Infinite Ocean in Godot 4

Posted in 3D

Oceans are big. In this Godot 4 tutorial, we’ll show you how to make infinite ocean that scales with the player. We’ll cover how to spawn instances of our water plane scene, use custom resources to spawn them into a grid, and apply noise displacement to simulate realistic waves, all white making some adjustments to […]

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Posted in 3D, Shaders, Tutorials

Single Plane Water Shader in Godot 4

Posted in 3D

This Godot Engine shader tutorial will take you step by step towards creating a single plane water shader in Godot 4 that won’t send players packing. We’ll cover setting up the water mesh, creating the shader, and coding the graphical qualities like albedo, roughtness, and normal. You’ll also be able to take advantage of setting […]

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