GodotSky 1.2 Update

Dynamic clouds are here! With the release of GodotSky 1.2, you can now use the new 2D Dynamic Clouds in your Godot project. Control the cloud coverage to create crystal clear skies or menacingly overcast skies. Adjust the color, density, light absorption of the procedural clouds. Choose the speed and direction of cloud movement. No two skies will look the same!

All updates are included when you purchase GodotSky, which means you get to enjoy any and all future features and improvements.

If you haven’t gotten GodotSky yet, you can find more information on the GodotSky page and in the Godot Asset Marketplace.

Version 1.2 Updates

2D Dynamic Clouds

You can now switch between static and dynamic clouds in the settings. Dynamic clouds are procedurally generated with very low performance overhead. Dynamic clouds allow you to adjust the amount of clouds as well as the following customization settings:

  • Density
  • Light Absorption
  • UV Curvature (higher or lower atmosphere curvature)
  • Brightness
  • Cloud Edge
  • Anisotropy (Henyey-Greenstein Effect)

Volumetric Fog for Overcast

Volumetric fog has been connected to the cloud coverage setting, creating more density during more overcast conditions.

Bug Fixes/Improvements

  • Fixed a bug related to the night lighting and the moon
  • Deprecated the Static Cloud boolean setting
  • Various code improvements

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