Episode 1 – GodotCraft, Ice Walls, Driving Mayhem, Dragons

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Why A Plague Tale: Requiem’s Ending is So Devastating

Posted in Commentary

**Heavy Spoilers** Find out how the developers of A Plague Tale: Requiem used different game mechanics to help players empathize with the traumatic events experienced by Amicia and Hugo de Rune. The goal of game developers is to make players empathize with a game’s characters and in A Plague Tale: Requiem, this is no different. […]

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Their Game Got TWO Wishlists in TWO Years?!?

Posted in Game Development

How would you deal with getting only two Steam wishlists after two years of work? I recently came across a reddit post detailing that exact circumstance. I take a look at “Llama the Farm Drama”, review their Steam page, and what I think the dev can do to revive their solo game dev dream. Game […]

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Why Elden Ring Has No Easy Mode

Posted in Commentary

Elden Ring has captured the free time of gamers since its release in February 2022. The latest entry in the FromSoftware library from director Hidetaka Miyazaki continues his tradition of difficult master, difficult to put down gameplay. Elden Ring boasts many excellent game design elements from a rich and powerful story, created with the help […]

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Overcoming Game Dev Burnout

Posted in Game Development

Burnout can destroy a game development career. I n this video, I discuss what causes burnout in gamedevs and share some tips and tricks on how to combat, cope, and recover from burnout as a professional and indie game developer. Mental health can be quickly overlooked or pushed aside during what AAA studios call “crunch […]

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