I Let AI Design All My Game Assets

Posted in Game Development

Can artificial intelligence (AI) be used to generate 2D game art? After struggling to create quality 2D art for a small space shooter project in Godot 4, I take my chances with Artistic ALgorithm or AAL 9000 (DALL-E 2) to help me create some quick 2D game art to plug into my game. Will AAL […]

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Episode 2 – Metroid-bee-nia, Space Bandits, Neon Pong, Frog Puzzler

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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I Ported My Unreal 5 Prototype to Godot 4

Posted in Game Development

I take the Godot 4 beta for a spin by rebuilding my Unreal HexGrid prototype system in the Godot Engine in only 24 hours. After trying the 2D engine previously, I was very curious about the capabilities and accessibility of the 3D engine in Godot. But will my Godot prototype hold up against Unreal or […]

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Episode 1 – GodotCraft, Ice Walls, Driving Mayhem, Dragons

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Why A Plague Tale: Requiem’s Ending is So Devastating

Posted in Commentary

**Heavy Spoilers** Find out how the developers of A Plague Tale: Requiem used different game mechanics to help players empathize with the traumatic events experienced by Amicia and Hugo de Rune. The goal of game developers is to make players empathize with a game’s characters and in A Plague Tale: Requiem, this is no different. […]

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Their Game Got TWO Wishlists in TWO Years?!?

Posted in Game Development

How would you deal with getting only two Steam wishlists after two years of work? I recently came across a reddit post detailing that exact circumstance. I take a look at “Llama the Farm Drama”, review their Steam page, and what I think the dev can do to revive their solo game dev dream. Game […]

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Why Elden Ring Has No Easy Mode

Posted in Commentary

Elden Ring has captured the free time of gamers since its release in February 2022. The latest entry in the FromSoftware library from director Hidetaka Miyazaki continues his tradition of difficult master, difficult to put down gameplay. Elden Ring boasts many excellent game design elements from a rich and powerful story, created with the help […]

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Overcoming Game Dev Burnout

Posted in Game Development

Burnout can destroy a game development career. I n this video, I discuss what causes burnout in gamedevs and share some tips and tricks on how to combat, cope, and recover from burnout as a professional and indie game developer. Mental health can be quickly overlooked or pushed aside during what AAA studios call “crunch […]

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How To Pronounce Godot Engine

Posted in Game Development

Go-dot? Guh-dough? GOD-oh? In my initial impression video of the Godot Engine, I got some gentle feedback on how I pronounce “Godot” and some variations on how some of you pronounce it. So I decided to do some digging on the origin of the name Godot and how to pronounce it. I admit when I […]

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Godot Engine – My First Impressions as an Unreal Developer

Posted in Game Development

Should you use the Godot Engine? I take the Godot Engine (3.5) for a spin to see how it compares to the Unreal Engine and Unity. Godot is a 2D and 3D engine initially released in 2014 and is currently awaiting a 4.0 release with additional features. I walk through the initial installation and setup, […]

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