GodotSky 1.2 Update

Posted in Game Development

Dynamic clouds are here! With the release of GodotSky 1.2, you can now use the new 2D Dynamic Clouds in your Godot project. Control the cloud coverage to create crystal clear skies or menacingly overcast skies. Adjust the color, density, light absorption of the procedural clouds. Choose the speed and direction of cloud movement. No […]

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GodotSky 1.0 Released

Posted in Game Development

Overview CONTROL YOUR SKY WITH ONE VARIABLE GodotSky utilizes a single Time of Day variable that controls the rotation of the sun and moon, allowing you to control every aspect of your sky through scripts. Simply set your Time of Day variable to immediately set your scene to dawn, dusk, noon, or midnight. GodotSky takes […]

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The Secret HACK to Game Dev Success

Posted in Game Development

One element of game design is frequently OVERLOOKED by indie game devs and it could determine whether your indie game is a smash hit or a quiet failure. It’s not gameplay, graphics, or even the art. The good news is that you can use this game design element to the fullest with a little bit […]

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Game Dev Mistakes That DESTROY Your Game

Posted in Game Development

These beginner game dev mistakes can DESTROY your indie game….and it’s better to fix them sooner rather than later. Don’t settle for low wishlists, low Steam traffic, and low sales. With some simple adjustments, your game can reach new levels of awesome, become a better gamedev, and bring in more devoted gamers.

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How To Start Making Games | PrismaticaDev

Posted in Game Development

In the first episode of GameDev Talk, I sit down with PrismaticaDev to talk about his project Prismatica: The Tectonic Planes, how he got started in game development, advice for new game developers, his game development process while working within the Unreal Engine, and why draw calls are like ordering pizza. Don’t miss the lightning […]

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I Built a Game in Godot 4 While Unreal Loaded

Posted in Game Development

I try to build a basic 3D game in the Godot 4 while waiting for the shaders to compile for my Unreal 4 project. If you’ve used Unreal Engine, you have probably experienced long shader compiling times when changing a project setting or opening a new project. I recently needed to access an older UE4 […]

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I Let AI Design All My Game Assets

Posted in Game Development

Can artificial intelligence (AI) be used to generate 2D game art? After struggling to create quality 2D art for a small space shooter project in Godot 4, I take my chances with Artistic ALgorithm or AAL 9000 (DALL-E 2) to help me create some quick 2D game art to plug into my game. Will AAL […]

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I Ported My Unreal 5 Prototype to Godot 4

Posted in Game Development

I take the Godot 4 beta for a spin by rebuilding my Unreal HexGrid prototype system in the Godot Engine in only 24 hours. After trying the 2D engine previously, I was very curious about the capabilities and accessibility of the 3D engine in Godot. But will my Godot prototype hold up against Unreal or […]

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Why A Plague Tale: Requiem’s Ending is So Devastating

Posted in Commentary

**Heavy Spoilers** Find out how the developers of A Plague Tale: Requiem used different game mechanics to help players empathize with the traumatic events experienced by Amicia and Hugo de Rune. The goal of game developers is to make players empathize with a game’s characters and in A Plague Tale: Requiem, this is no different. […]

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