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Game Dev Mistakes That DESTROY Your Game

Posted in Game Development

These beginner game dev mistakes can DESTROY your indie game….and it’s better to fix them sooner rather than later. Don’t settle for low wishlists, low Steam traffic, and low sales. With some simple adjustments, your game can reach new levels of awesome, become a better gamedev, and bring in more devoted gamers.

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Episode 9 – Flappy Axe, Car Combat, Alien Bugs, AI Ray-Tracing

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Episode 8 – Armless Gladiators, Wormholes, Fungeons, BOINK!

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Episode 7 – Space Dragons, Gnomes, Settlement Builder, AI Textures

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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How To Start Making Games | PrismaticaDev

Posted in Game Development

In the first episode of GameDev Talk, I sit down with PrismaticaDev to talk about his project Prismatica: The Tectonic Planes, how he got started in game development, advice for new game developers, his game development process while working within the Unreal Engine, and why draw calls are like ordering pizza. Don’t miss the lightning […]

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Episode 6 – Epic Fights, Vlobs, Space Gardening, Marble Racing

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Episode 5 – God of War Axe, Battle Tactics, 90s Tech, Lumen Swarms

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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Episode 4 – Mouse VR, Dwarven Wizards, Cartoon Babies, Gourds

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

Continue reading "Episode 4 – Mouse VR, Dwarven Wizards, Cartoon Babies, Gourds"

Episode 3 – Cat Platformer, Deck-Building, Chess Roguelike, Janitors

Posted in This Week in Godot

Welcome to another episode of “This Week in Godot” where we take a look at the interesting, the awesome, and the weird things being developed this week in the Godot Engine. (Godot 3.5 and Godot 4 beta). Whether 2D games or 3D games, these projects are showing what Godot is capable of producing by indie […]

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I Built a Game in Godot 4 While Unreal Loaded

Posted in Game Development

I try to build a basic 3D game in the Godot 4 while waiting for the shaders to compile for my Unreal 4 project. If you’ve used Unreal Engine, you have probably experienced long shader compiling times when changing a project setting or opening a new project. I recently needed to access an older UE4 […]

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